The Planet Keldeza
ENTER AGE HERE
- World: Keldeza
- Governmnent: Instead of big cities and a centralized government, the populace is split into fairly sized tribes, each governed by a chieftain, and a shaman.
- Religion: The Saranj are highly centered around the concept of spirits and the dead. Their shamans are said to be connected with the dead, and can talk to them, and might even be the product of spirits and egg-bearers themselves. The Saranj believe in purification as a means of growing closer to their spirits, and to the nature deities - goddesses without names - but this usually entails bathing intensively, starving, purging, or going to sweathouses. The shamans are believed to be connected to hallucinogenic compounds instigating their odd visions and prophecies. Additionally, Saranj carry trinkets around their necks - usually a pouch filled with herbs and bones, or a stone or carved tooth, which has magical applications, or could help type them to easier find their mate.
- Culture: Despite the appearances of a desert world, the Saranj are primarily cultivation-centric, having devised complicated methods of growing and using every available plant form. The Saranj don't believe in wasting. Typical duties that are taken on, outside of cultivation, would be feeding an analog of silkworms, obtaining their cocoons, unwinding, spinning, weaving, and dying for all their cloth, bead, glass, or pottery making, building, working in the realm of a medic or midwife, apprenticing under a shaman or wiseman, joining a team as a hunter, or entering the entertainment industry. A small faction operates in the criminal world, either as slave traders, or in the black market, and even smaller factions become shamans or chieftains, needing a specific skill set. Only a few actually leave their tribe fully and wander.
Rather than a typical split between the duties of males and females, there has never really been any interference on either gender in taking a path or career that they desire, and the women are more often considered better hunters for their reflexes and advanced berserker rage. Any split at all occurs between the egg-bearer and the other parent, with the egg-bearer tending for the child, born or unvoided, while the other parent works. Because they do not have any monetary system, and in some aspects could be considered socialist, in a manner, work is seen not as a way of supporting themselves, but of supporting the tribe, and this only works because the Saranj are near faultlessly devoted to the goodwill of their tribe.
Children are raised by their egg-bearers, who maintain control over them, and have some decision in what aspect they are to spend their lives. The choice of a mate for the child is usually decided early, before they have the ability to reproduce, but it is only at that age when they can fully be considered married. Even after that point, when the engagement and egg-bearing has taken place, a committed wedding might take a while. Children are expected to live apart from their egg-bearer for a while, to gain independence and take to the job they desire, but are expected to return so that their mate can be determined, by parents, shaman, chieftain, and other eligible childrens' parents. While it is most often explained that marriage is determined based on their total count of compatibility, by the shaman's account, more likely is it a political match between the parents to see what would best suit them.
- Housing and Lifestyle: While the more tribally inclined villages still live in tents, the Saranj have developed a style of housing that best fits their situation, small 'huts', mostly rounded, with two levels, one underground, considered their 'main level', and the 'upstairs' or ground level. These huts are generally formed out of hard-packed clay and sand, forming a tight brickwork, sometimes with wood floorings for the division between upper and lower levels. As the Saranj have no need for ladders, easily able to climb with the aid of the mortarless cracks between each brick, there are only a few holes between each level. The rounded opening for the hut is generally covered either by a mat, or by an intricately woven cloth, which indicates status, family size, and occupation, as well as which tribe they belong to.
Saranj usually sleep on the bottom level of the hut, either in a heap, or on closely placed mats, near the fireplace or fire-pit. When single Saranj sleep with one another, they are referred to as nest mates; a practice which is neither sexual, nor nupitally inclined, but indicates a strong sense of trust and friendship. In the Saranj culture, sleeping and eating together is seen as a great show of closeness.
In addition to individual family huts, each tribe has what is referred to as a 'Great Hall', which is a larger, rectangular building made out of carved stone blocks. Great Halls have from 3 to 7 fireplaces or fire pits, as well as multiple eating areas, and are used for feast times, important religious events, casual day-to-day interaction, like a market square, and as temporary residence and a meeting place during vicious sand-storms. Great Halls, despite their size and capacity, are mostly built underground, and are in fact shorter from the outside than other buildings. They have two entrances, but these have stone steps leading straight down to the singular floor, having the benefit of a high ceiling instead. Depending on the size of the tribe, a village can have from one to as many as eight shamans living among them, though the exact governances on treatment of shaman and living requirements vary from tribe to tribe. Shaman huts tend to be a little smaller, as they do not raise families, and they also appear darker, though they have the same fire. It is unknown what their sleeping situation is like, or even if they have a second, underground floor, as their hut is shrouded in cloth and various ritual implements.
Other important housing additions include the medic's residence, another larger hut, in which Saranj are treated for poisons and wounds, and where midwives help with the more difficult births, if absolutely necessary. Tribes also have a hut for treating and storing their kills, until they are needed. Some tribes, however, opt for vegitarianism, if there is a general lack of wild animals available.
- Nutrition: Saranj are primarily vegetarian, not because of beliefs or personal preference, but because there are few other meat-species that are available to consume in their regions. They have a few dominant plants, some of which are in the tuber family, which are cooked and consumed. If there is meat in the vicinity, hunters bring their catch to share with the entire group. Baby Saranj are generally fed their parents' blood, which has significant nutritional value and a rather mild taste.
- Entertainment: ENTER
- Crime and Punishment: Perhaps the most significant issue on Keldeza is the slaving problem. This involves the kidnapping or selling of quibbets into either the sex-slave industry, or the racing circuit. It is more infrequent that they are sold into actual service as workers or staff, as other races have a greater disposition for the traits necessary in those industries. Punishment for other crimes range from public flogging to disembowelment. Gentler punishment, including imprisonment and public service does not exist, and the reason why slaving has been allowed for so long is because it hasn't been considered a crime in the definitive right. However, crime is minimal because they aren't a particularly violent, cruel, or greedy race.
Their language is structural, which means that the statement of words or simple phrases is by combining base 'words' together. Somewhat similar to the English language in that manner, like with the tacking on of suffixes and prefixes, but with each larger chunk attached, the entire meaning of the word can change.
Even the Saranj themselves cannot fully speak their own language until they're about 6 years old: some sounds require movements of their tongue that they have not developed yet, and so consequently, the youth speak in a more butchered form of the language, with a lot more growls and whimpers. Most of the proper names that children are given are even unpronouncable to themselves, leading to a system of pet-names and nicknames until they are mature enough to be able to use their real name - a transition which generally heralds the end of the play-time youth.
Researchers are still trying to discern their language, difficult as the mass extermination of the Saranj race left few survivors, and the language is steadily being lost to the ether. Below are some guesses, nothing more than that.
- Ama - Mother
- The 'j' attached to the front of any word, like j'matra, makes it pertain to the person speaking, though jola is the more personal 'I'?
- The 'd' attached to the front of any word, similar to the above circumstance, makes it pertain to the person the speaker is talking to, though d'ra is the more respectful 'you'?
- Except when the grammar doesn't apply, because their language is a bugger like that. ^3^
- Kazna - Love you?
- Kaz'ka j'matra - ?
- S'ioloj vestrava kjja - ?
- Jola kazna fez d'ra - ?
- Nanjaka - The sizeable, triangular marking above and between the eyes. The nanjaka was believed by researchers to have possibly been a vestigal remnant of a former horn, much like Chameleons, and it was indeed stated that the Saranj are closer to lizards than to hedgehogs. The nanjaka has a few variances in colour, but is usually a brighter yellow or peach to match their muzzle fur.
The Saranj believed that long ago, about 8000 years by their count, the spirits and goddesses of their planet came together for a time of peace, and made children out of the sands. By this account, then, it appears that even the name of their race derives from their word for the sands, the Ke'nesaran'ji.
Their oral lore continues that the first Saranj were fully adult, all living together in one great society, at peace with the goddesses and spirits around them, and the land was even somewhat fertile. When the spirits began to fade from prominence and assume more elemental nature, however, the peace was broken, and the goddesses could no longer stay with each other as sisters. There was a time of great wars, where the Saranj factionalized and began to kill each other based on which goddess they supported over another, no specific alliances, but all against all, while their supposed patrons just let them kill. From this time, they forged their tribalistic weaponry, and their berserker battle rages in an otherwise calm creature - a rage they called the sand-storm, or Nesaran'ji praja.
Unwilling to watch the total extermination of their creation, the goddesses used trickery to lead each faction away to different places, allowing them to settle. But this came at a price; for their continued 'disobedience' and wrath against their fellow brothers and sisters, leaving so very few, the lands became barren, and it was difficult to find food.
The Saranj appealed to their spirits, who showed them a manner of cultivation, and even took on full element form to save the beings that they had taken part in creating. This is why, on the daily basis, the spirits are considered in higher regard than even the goddesses who were their primary creators.
Other spirits, hoping to be helpful and rectify for the grievous battles and high casualties, offered to be the soul substance for future Saranj, but could not themselves create new Saranj out of the sands, as they had not the power. A complicated spell was put upon all Saranj, that would allow new Saranj to be created at the union of two of them. (It is said that this can only occur if a spirit is willing to become the soul substance for the child, but considering that the spirits were bound to Keldeza, while Saranj can still give birth in space seems... fishy.) Joyously, the Saranj repopulated, but the goddesses felt that they did not deserve an easy path to forgiveness, and bestowed double pains of the particular mating season, and of producing the egg.
Each of the separate and multiple tribes quickly produced a variation in rituals involving the mating season and egg bearing, and because of its nature, it became a hallowed thing. The tribes all had different, but inherently similar manners of choosing a leader for their tribe, and as it became more difficult to interact with their goddesses, shamans were created in the tribe, with the dual purpose of witch doctor and religious intercessor. Shamans, in fact, were said to be possessed by more than one spirit entity, which gave them the power to see into other realms, and to work in ways beyond a normal Saranj.
Soon to Come
Fur colour ranging from french vanilla, bone, yellow, and rich orange, to mocha, cinnamon, cafe au lait, and paprika. Eye colours include the blue through red range, but do not include brown, hazel, yellow, or green tones.
Saranj are equipped with long barbed tails, incredibly agile and used to keep balance, particularly when running.
Saranj have whitish to cream coloured blood. It is generally claimed that they feed the quibbets this in order for their child to grow stronger. Tests shown indicate that it is closer to blood than to milk, as was the longtime suspicion. As to whether they really feed their child their own blood over a long-term period, it is still unknown, though researchers have seen the parents indeed feed their child in this manner.
- Type K+
- One of the Saranj blood types. K+ corresponds to an impatient and speed loving personality. K+ have difficulty waiting. They have a strong sense of integrity, and consider other's needs before their own, when it comes to a trying situation. K+ wil likely be the leaders of any expedition or rescue party. In civilian life, their industry would make them most suitable for cultivation, as they do the job quickly, but well. They are excited to learn new things, and they love to explore. K+ have a bad habit of being too talkative, but often, their amusing stories and perky personality keep up the morale of the group.
- Type K-
- One of the Saranj blood types. K- corresponds to a similar personality to K+, but with more negative connotations. K- have difficulty interacting with other Saranj. K- are dominantly self-obsessed, and prefer their own safety above others. They aren't likely to put themselves into dangerous situations. They prefer to be alone, but not merely being bookish, since they find the time it takes to read a short story alone too long to be bearable. K- would be the type to leave their tribe or frequently wander from it. If K- are forced to repress this desire, they lead a rather uncomfortable lifestyle, and this can even turn them to a darker path. Really, the K- can only stand other K-'s. A K-/K- pairing, however, is one of the deepest love-bonds yet seen.
- Type R+
- One of the Saranj blood types. R+ are serious and thoughtful individuals. They pride themselves on having the ideals of their tribe at heart. R+ are likely to be fighters or hunters, and they seem to be able to tap into their berserker mode and its strength more easily than the normally pacific Saranj style. R+ have a high sense of personal honour, and they will not take a slight or perceived insult lightly. They will spring to action before giving such personal affronts much thought, but ironically are some of the best tacticians.
- Type R-
- One of the Saranj blood types. R- corresponds to a similar personality to R+, but are more intelligent and analytical. An R- works with statistics, operating more on the mathematical and theoretical realm rather than making more 'human' decisions about the costs and benefits. R- are shy, unlike K- who choose to be loners, and they have their own difficulties with interactions mainly because they find it difficult to do natural things like empathize. R- have difficulty fighting; they don't see it as something worth their trouble, and they perceive it as a risk too great for them. Most risks, in fact, go beyond their scope, and so consequently, they require the protection of a R+. Deep within, underneath all the mentality, R- have a great capacity to love, and a high sense of gratitude. If one is willing to be patient for their love to be nurtured, they will find the R- to be one of the deepest rooted lovers around. Care should be taken, however, because once spurned or heartbroken, the R- retreats from it even further, no longer wanting to try to venture into the realm of romance, and will keep the wound on their consciousness open evermore. Heartbreak leaves R- a fragile mess, one whom cannot do their job properly if their "chakras" or soul is out of sync. For this reason, an R-/K+ romance could never work. A R+/R-, however, is almost perfect.
Mating and AdolescenceEdit
Saranj mating generally is followed by an extended period of time apart from their mate, during the first few months of childbirth. However, afterward, the mates are closely connected, spending a great deal of time with each other, and with the unvoided egg. If separated from their mate, the egg-bearer begins to form a hormonal and pheromonal imbalance that, without the proper nourishment and hormonal supplements, turns it into a vicious and rabid meat-eater, willing to consume its own child directly after the point of hatching.
Because their homeworld is so hot, the Saranj are well adapted to the hot temperatures, but are intolerant of the cold. The children, or quibbets, are born with a thin coat of fur, since they hatch underground, but quickly shed this coat by the age of about 12 in Mobian years, for a completely soft-scaled appearance. Should cold be continuously maintained, not only would the fur not fall out, but it would probably grow thicker. The fur to scale transition, visible even when a small child, however, is smooth and natural looking, and so the asthetics and difference between child and adult Saranj is less jarring than other races.
Motility and PostureEdit
- Rather fast on four legs, with short claws and small spread palms for dashing on the sand, though can be trained into running on two legs, at great pain on the part of the Saranj. They do, however, walk on 2 legs, but their hip structure directs that this motion involves a steep slant to their back when they walk, as if they were carrying something very heavy.
- Their back is of the typical S curve associated with bi-pedal Mobians, though they have an additional curve backward in the neck region, resulting in a graceful long neck receeding away from the body before returning at the collarbone junction. This also results in an increased ease in ducking their heads.
- Saranj are able to mate and produce quibbets at the equivalent age of about 10 years old in Mobian time. (Time is measured differently on Keldeza, as the planet is significantly larger, and so their given age in Keldezan years is even smaller.) Both genders can produce eggs from mating, as a result of high death rate and limited lifespan (close to 40 years) necessitating interbreeding in all forms for the continued production of heirs. The gestation period for Saranj is a little over a year and a half, giving the 'mother' time to grow close to the egg.
- Saranj adults typically have a higher endurance to pain and hard work. Considered less beautiful than child Saranj, they are less frequently taken. Their bodies also have a decreased ability to warp to the standards required by slavers, including fixed and permanent bipedalism, a less curved spine, blunted and useless claws, smaller hands, and year-long mating capabilities.
- Slavers have been able to breed a subset of Saranj which have less curvature in the spine, and hips that are more adjusted to walking upright. These Saranj, however, are not as physically attractive.
The Hajikii NeyariEdit
Tenatively considered an affiliation, these are the Saranj who have actually killed and eaten other Saranj, and have a society of killing and eating outsiders to their society. Easily identifiable by their more 'grotesque' and 'demonic' appearance, it was the existence of these 'debased' brothers that led Black Doom to the destruction of Keldeza.
The Naori NeyariEdit
Also a tenative affiliation by sharing race, these are Saranj who, for some reason or another, have consumed Saranj egg. While they are not as apparent as Hajikii Neyari, the Nayori Neyari are still identifiable and exiled. However, unlike the Hajikii, which are identifiable after their first Saranj victim, Naori can consume several eggs and not be visible. Generally, then, it takes about 4-6 eggs for them to fully manifest a different visage due to their diet. Naori, also, tend to live among regular tribes, unlike Hajikii, who are born into the meat eating desire and run away to other Hajikii before they exhibit the need to feed.
A final tenative affiliation, these are the ones that drank other Saranj blood during the times when their supplies prohibited other safe alternatives. Whether this was their mate, a stranger, or even of their own children, they were known, and cast out after the disaster was over, to wander in exile for their profane crimes.
|Turbo • Kachi • Ana • Chels • Sulari • Dyna • Dreamwalker|
|History • Gaia • Ifrit • Kukulcan • Solaris|
|Turbo's Stories • Language • Society • Appearance • Blood|
|The Hajikii Neyari • The Naori Neyari • The Shana • Black Arms • Shadow the Hedgehog|
|Slave-Clamps • Restraining Collar • Turing • Nikita • Cobar • Dr. Mori|